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Civilization call to power
Civilization call to power












civilization call to power

In Republic (and 2 of them useless in Theocracy) for martial law, so building a shrineĪnd/or theater in every city is always a good option for the future.īuilding more than 20 cities in any of these governments is a bad idea. Reduce any "distance to capital" penalties) or rush a shrine or theater whereīare in mind that these martial law units will be useless Immediately maximise all sliders, just make sure you have roads (to Units (+1 happiness for each), this will be especially useful in newlyīuilt cities without Theaters or Shrines. Wages (compensate by lowering work day) to research Monarchy as quicklyĢ0 - Monarchy has martial law for a maximum of 3 Not increase your research toward Monarchy anymore, you should lower Operate one full army, or several smaller roaming armies for slaving barbarians. War should be avoided at this point, at the most (to increase to 20 cities) in locations ready to settle before you have You have 14 or more cities, make sure you have the additional settlers Tyranny while keeping rations and workday maximised (though you will If you do this, you should easily be able to maintain 14 cities in Warriors (or Archers if you have Ballistics) early to boost happiness. Transfer from one government to another).ġ0 - Tyranny gives martial law of +1 happinessįor each unit up to a maximum of 4 units, so you should garrison See "What is War Discontent?" for more information. See "What is Crime?" for more information.ĭiscontent amount. Support cost for each unit is multiplied by this figure. "maximising" the rations slider would be giving the minimum rations (Note: "Maximised" means squeezing the most from each element. See the Empire Manager page for more information. When you switch to a new government it will Their expectations happiness increases by 1 for each slider notch, ifĭown 1 for each notch. The people of that government expect in the very least. "Expected Empire Settings" is the expected rations, workday and wages The city caps are below, along with other important information Of these is a higher maximum city capacity. There are several reasons to change governments, but the most important Your government is one of the most important developments in the game.














Civilization call to power